Posted by MainMemory on 8 18:18:40Much like SA Tools before it, the SADX Mod Loader and SA2 Mod Loader are now configured to build automatically when changes are pushed to the source code repositories. Note that the Mod Manager is still required to generate the Codes.bin file for the Mod Loader to read the new codes. You may also add the attribute required='true' to a Code element if the code should always be enabled (otherwise all codes will be disabled by default like normal codes). Posted by MainMemory on 2 04:16:24It is now possible to specify a Codes=YourModCodes.xml value in mod.ini files to indicate that the SADX/SA2 Mod Manager should load an additional XML file containing codes specifically for a mod. For more information, see the thread on Sonic Retro Per-Mod Cheat Codes Posted by SonicFreak94 on 1 06:14:09 A new SADX Super Sonic mod has been released! You can download it here. ADX sound effects are not supported, as I don't know how the game plays sound effects, and the only advantage to ADX is compression.Īlso, apparently the detection for non-WMA music in the default music folder was broken? So that's fixed now. The WAV files can be named anything you want, as the mod loader uses index.txt to generate the proper names in memory. To use sound effect folders, your folder must have the same name as the DAT file you are replacing, and the folder must contain an 'index.txt' file with the name of a WAV file to be loaded on each line. Having ADX voices fixes an issue where the game would lag when voices are played in rapid succession, as the following video demonstrates: Posted by MainMemory on 5 23:09:08The SADX Mod Loader now has support for ADX voices and sound effect folders. I don't expect to do much with it, but I guess we'll see where it goes. Also, check this out: It has been done on the Dreamcast version too, with emulators and what not. Some people on have released their own patches as well. All it takes is a hex editor and some patience. Because I played the PC version of Sonic Adventure DX in 16:9. Here’s my understanding of why it happens and a solution for version 1.005 (US, animated title screen). The problem with 60 FPS codes for SA1 is that they make cutscenes run at double speed. If you’re interested in hacking Sonic Adventure, you’ve probably seen 60 FPS and widescreen codes for the Dreamcast version floating around. Get updates, help and discuss - join the BetterSADX Steam Group. Installation/Usage First, it's.īetterSADX is an easy to install / automated patch that transforms the Steam version of Sonic Adventure DX into an enhanced version with many more features added by the community over the last several years. Sonic Adventure Dx Widescreen Patch Average ratng: 4,6/5 3775 reviews. Patreonīasically, I run the better windowed mode from the sonic patch, and then run the borderless gaming and tell it to apply to 'sonic superfix' when I run sonic dx, and I'm able to run it at Full screen with no graphical tearing and no annoying window borders. sandwich? Here you'll find information on various projects I make or contribute to. Sonic Adventure Dx Widescreen Patch Notes.Sonic Adventure Dx Widescreen Patch System.
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